Twilight Imperium 4th Edition Prophecy of Kings

BattleResolver

Roll a whole activation at once: Space Cannon Offense, Anti-Fighter Barrage, every round of space combat, and the complete invasion sequence.

Attacker
Attacker Active player
0 ships 0 ground

Moves in, shoots first in Space Cannon Offense, and commits ground forces.

Faction

Ships

Ground forces and PDS

PoK

PDS units fire Space Cannon Offense. Defending PDS units also fire Space Cannon Defense during invasion.

Technology

Retreat

A retreat is announced at the start of a round and carried out at that round's Retreat step. The defender announces first, which blocks the attacker from announcing one that round. Ships that withdraw count as survivors, not losses. A ship threshold of 0 disables that check.

Effects in play

Action cards
Laws in play
Advanced · casualty priority

Units are destroyed from the top of this list down, and Sustain Damage is used from the bottom up. Reorder it to override which units this side loses first. Opposing effects that restrict casualties, such as Graviton Laser System or the L1Z1X [0.0.1], still take precedence.

  1. Fighter
  2. Infantry
  3. Mech
  4. Destroyer
  5. Cruiser
  6. Carrier
  7. Dreadnought
  8. Flagship
  9. War Sun
  10. PDS
Defender
Defender Holds the system
0 ships 0 ground

Fires Space Cannon Defense and announces retreats before the attacker.

Faction

Ships

Ground forces and PDS

PoK

PDS units fire Space Cannon Offense. Defending PDS units also fire Space Cannon Defense during invasion.

Technology

Retreat

A retreat is announced at the start of a round and carried out at that round's Retreat step. The defender announces first, which blocks the attacker from announcing one that round. Ships that withdraw count as survivors, not losses. A ship threshold of 0 disables that check.

Effects in play

Action cards
Laws in play
Advanced · casualty priority

Units are destroyed from the top of this list down, and Sustain Damage is used from the bottom up. Reorder it to override which units this side loses first. Opposing effects that restrict casualties, such as Graviton Laser System or the L1Z1X [0.0.1], still take precedence.

  1. Fighter
  2. Infantry
  3. Mech
  4. Destroyer
  5. Cruiser
  6. Carrier
  7. Dreadnought
  8. Flagship
  9. War Sun
  10. PDS

System and invasion

Reuse the seed printed with a result to replay the identical battle, or share it so someone else can check the rolls.

Every unit starts at Level I. The flagship follows the faction you pick; upgrades, technology, and retreats are set per side.

The complete combat and invasion log will appear here.